James Derulo's

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Character Creation
decided to tackle some character creation, and Cglas will be helping me along the lines till finished.  This project will take me a few months to finish. My goal to create something that wasn't rushed and done as well as I possibly could.



Concept done by a good friend of mine, Gclass




Week 3 of lighting and shading, we are learning to play with materials in maya to to enhance the scene and create more believe environments.

Glass


Interior Day Scene (Materials)

Interior Night (Materials)

Competencies and character sheets done in class (traditional art style) Instructor's Brian Dinsmore, Dwayne,
Character (Circus Theme)
Competency 03
These figures are entirely to hard to see even after I gray-scaled them and increase the levels, my camera is just not that good to be taken photos of work.
Render Settings, Render time, understanding the effects of the quality per a render. (models created by instructors) Tony Sakson, Frank Mignone

Lighting & Shading Class

Some material changing using IBL, final gather, and material x.


Polygonal

Wire Frame Polygonal
Wire
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